Digital Inquiry Through Games
نویسندگان
چکیده
منابع مشابه
Motivation, Engagement and Learning through Digital Games
Digital games can be powerful learning environments because they encourage active learning and participation within “affinity groups” (Gee, 2004). However, the use of games in formal educational environments is not always successful (O’Neil et al., 2005). There is a need to update existing theories of motivation and engagement in order to take recent game-related developments into account. Unde...
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It has been commonly acknowledged that the acceptance of a product depends on both its utilitarian and non-utilitarian properties. The non-utilitarian properties can elicit generally pleasurable and particularly playful experiences in the product’s users. Product design needs to improve the support of playful experiences in order to fit in with the users’ multi-faceted needs. However, designing...
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Background: Game-based education is fast becoming a key instrument in medical education. Method: In this study, papers related to games were filtered and limited to full-text peer-reviewed published in English. Results: To the best of researchers’ knowledge, the concepts used in the literature are varied and distinct, and the literature is not conclusive on the definition of educational...
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Google’s project to digitize five of the world's greatest libraries will dramatically extend their search engine reach in the future. Current search-engine philosophy, which asserts that "any search starts with a question to be answered," will need to be advanced in terms of Peirce's philosophy: "Any inquiry begins by creating an hypothesis to be tested or with abduction." As conceptual structu...
متن کاملApplication of Digital Games in the Field of Health
The article is a letter to the editor, so it has no abstract.
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ژورنال
عنوان ژورنال: Technology, Knowledge and Learning
سال: 2020
ISSN: 2211-1662,2211-1670
DOI: 10.1007/s10758-020-09459-1